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Observer game walkthrough
Observer game walkthrough















Hotspots are usually labelled, and always change your cursor so you can easily identify them. You can turn your head to see different things and click on hotspots. Chapter 5 goes down a completely different path to the rest of the game, turning into a point and click puzzle game. This section contains spoilers for chapter 5. Getting an S rank on all of these is required for an achievement. For each part you do right, you earn 100 points.

#Observer game walkthrough series

This is mostly a series of dialogue options, including picking from hypotheses you produced. Reasoning Evaluations occur at the end of most chapters is the point where whatever mystery has occurred has the strangeness resolved and the culprit identified and (hopefully) made to confess. Any where your choice does seem to matter I have included in the walkthrough lower down the guide. showing everyone whodunnit) have any real impact, with most of them being solely for flavour. So far as I can tell, only those during the revealing phase (i.e. These are selected by pressing and holding the appropriate button for a few seconds. Whilst this is not required (any missed clues will be automatically added to your Cognitive Deduction Space when the time comes), you must collect all those which appear for achievements.Īt times, dialogue options will appear. Pressing the appropriate button (it will show up along with the text) will cause the clue to be collected for later use. Pay attention the video, as at times, clues will appear as floating text when something unusual/odd is heard or seen. The remainder of the gameplay is very straightforward, but worth making clear on how it works and what it does. Also note the white hypothesis that appears next to the yellow clue once it is correctly placed. Once complete, you can see the purple hexgon has appeared. Note how the triangles on the yellow and red hexagons match perfectly. The yellow hexagon can be clicked and dragged from the appropriate video to the empty gray hexagon. This shows a cognitive space before being filled in. You can play around here as much as you like, but you must do at least one to continue. After this, for most of these cognitive spaces, you will a chance to go over the hypotheses you made in a review, with hints and advice being given on what they may mean and how they might fit into the wider picture.Once you are satisfied, you may end the hypothesis making. Once all mysteries/questions have at least one hypothesis, a final, purple hexagon will appear.Hexagons with two triangles are a connecting clue, and are meant to connect the red hexagon, and a second clue at the same time. The patterns also provide an easy method of identifying the correct location of all clues.

observer game walkthrough

For an example of how this works, please see the screenshots below.

observer game walkthrough

The triangle will perfectly match with one on a red hexagon where the clue is meant to be placed, with the triangles touching.

  • Each yellow hexagon has one or two triangles on their background.
  • If you want more context, you can watch the scene by pressing check scene and then play scene once it is in check mode. These represent scenes relevant to the investigation, and any clues obtained from the scene will be included with the scene.
  • These gray hexagons are filled in with yellow hexagons that are obtained from cycling through videos shown in the upper-right part of the screen.
  • These represent places where clues can be placed in order to provide a possible answer/hypothesis to the question/mystery.
  • This red hexagon will have one or more gray, empty hexagons surrounding it.
  • The game will produce a series of red hexagons, which contain mysteries/questions, such as “How has person X been behaving unusually?”.
  • observer game walkthrough

    The game does a very bad job (in my opinion) of actually explaining the theory behind it, so I’ll try and do a better job. This is where you combine mysteries and clues to create hypotheses (theories/possibilities). The most confusing gameplay mechanic in the game is the cognitive deduction space.















    Observer game walkthrough